joaat Hashes in FiveM and GTA V
Under the hood, GTA V and FiveM do not pass around model names like adder; they pass a 32-bit number called a joaat hash. Knowing how it is computed saves you a lot of guesswork.
What joaat is
joaat is the Jenkins one-at-a-time hash. It reads a string one character at a time and mixes the bits into a 32-bit result. The joaat Hash Generator computes it for any name; for example adder hashes to 3078201489 (0xB779A091). Lua scripts usually print the same 32 bits as a signed number, -1216765807, so both forms turn up in code and forums.
GetHashKey and backtick hashes
In Lua you call GetHashKey("adder"), or write the name in backticks, `adder`, which FiveM’s Lua works out when the script is compiled, so it costs nothing at runtime. Both give the same number the game uses internally. Look common names up in the FiveM Model Hash Lookup.
Why case does not matter
The game’s version of joaat lowercases the string before hashing, so ADDER, Adder, and adder all produce the same value. If a hash does not match, check that you hashed the spawn name, not the display name the game shows, such as Truffade Adder.
Natives are the exception to all of this. Each native is identified by its own 64-bit hash, not by hashing its name, so joaat will not give you a native’s ID.
Try the tools
All guides →joaat Hash Generator
Generate the GTA/RAGE joaat (Jenkins) hash used by FiveM GetHashKey.
Launch tool →FiveM Model Hash Lookup
Search common GTA V spawn names for their joaat hash, or hash any model, ped, or weapon name.
Launch tool →RDR2 Model Hash Lookup
joaat hashes for verified RDR2 and RedM peds, animals, and weapons, or hash any model name.
Launch tool →